Viewing build 'Randolph Carter (Moonlight Build)' by Nipkins
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Caryll Rune Effects
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Damage Reduction

{{build.lh1.Physical}} + {{build.lh1.physicalBns}} {{build.lh1.Blood}} + {{build.lh1.BloodBns}} {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
{{build.lh1.Fire}} + {{build.lh1.FireBns}} {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
{{build.lh2.Physical}} + {{build.lh2.physicalBns}} {{build.lh2.Blood}} + {{build.lh2.BloodBns}} {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
{{build.lh2.Fire}} + {{build.lh2.FireBns}} {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
{{build.rh1.Physical}} + {{build.rh1.physicalBns}} {{build.rh1.Blood}} + {{build.rh1.BloodBns}} {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
{{build.rh1.Fire}} + {{build.rh1.FireBns}} {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
{{build.rh2.Physical}} + {{build.rh2.physicalBns}} {{build.rh2.Blood}} + {{build.rh2.BloodBns}} {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
{{build.rh2.Fire}} + {{build.rh2.FireBns}} {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

This build is focused on using the Moonlight sword (in both forms) and Hunter tools. Stat explanation: -40 Vit - I felt was the minimum for PvP. You have to make sacrifices and this is where I decided to skimp on points. -20 End - While many people run 15 Endurance, I feel like that is cool for low stamina weapons like the Cleaver but unrealistic for Greatsword class weapons. -25 Str - Hitting the soft cap on the primary physical damage stat. I thought about going up to 30, but realized that Skill was giving more up until the soft cap. -25 Skill - Gives you more damage than Str when you level Str past 25. The added viseral damage is icing on the cake. -5 Bltn - Dump stat. -45 Arcn - Could shave down to 40, if you want more Vit/Str/End. I settled on 45 because I want to use Hunter tools as well. I also added the Wheel for fun. While not optimal, this stat spread does mean you can do some pretty nice damage with the transformed wheel attacks. Blood Gems: Both of these weapons are split damage weapons in both forms, meaning Nourishing Gems (All Attack up) will give you the most benefit from this stat spread. You could go with the super Meta 27% physical gems, but you will be doing less damage with the Moonlight R2 and L2 attacks (since the blasts only scale off of arcane). Blood gem Farming: While you could spend the better part of a month farming for the perfect nourishing gems from Amy-chan for a ~21% Nourishing gem with a curse, I would not bother. Radical: You can farm 19.3% Nourishing gems (with possible good benefit) off of gargoyals from this glyph thanks to Tmk, 8q6pkpqx Triangle: Like I said, optimally, you would farm 21.5% (cursed) gems from Amy-chan. Thanks to MrRic013, you can get a 19.3% Triangle Nourishing gem (4th layer, 1st room outside lamp, in a chest) from the following glyph, fp23u5nc If you decide to Farm Amy-chan for the highest level Nourishing gems, the Lost-varient will give you a wainning and a Triangle (both dropped by Amy).