Viewing build 'Nathaniel' by Anonymous
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Caryll Rune Effects
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Damage Reduction

{{build.lh1.Physical}} + {{build.lh1.physicalBns}} {{build.lh1.Blood}} + {{build.lh1.BloodBns}} {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
{{build.lh1.Fire}} + {{build.lh1.FireBns}} {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
{{build.lh2.Physical}} + {{build.lh2.physicalBns}} {{build.lh2.Blood}} + {{build.lh2.BloodBns}} {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
{{build.lh2.Fire}} + {{build.lh2.FireBns}} {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
{{build.rh1.Physical}} + {{build.rh1.physicalBns}} {{build.rh1.Blood}} + {{build.rh1.BloodBns}} {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
{{build.rh1.Fire}} + {{build.rh1.FireBns}} {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
{{build.rh2.Physical}} + {{build.rh2.physicalBns}} {{build.rh2.Blood}} + {{build.rh2.BloodBns}} {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
{{build.rh2.Fire}} + {{build.rh2.FireBns}} {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

A STR build focused on getting the most bang for your buck stat-by-stat and being equally viable for PVP and PVE. VIT: Come at me bro. END: Won't need a round 30. This is just where you drop the points you don't need. STR: We want max damage on pure STR weapons. SKL: 12 is the bare minimum required to wield the specified weapons. You may need more or less depending on your choices; draw from END if necessary. BLD: Enough to make the Repeating Pistol a ranged damage dealer. ARC: 15 is enough to make Empty Phantasm Shell and Old Hunters Bone usable. Since the Shell offers a flat damage bonus, there's no need to pump ARC for scaling. EQUIPMENT: Hunter's Axe for physical damage and crowd control, Boom Hammer for elemental damage. Either could easily be replaced with the Whirligig saw without altering the stats. Ludwig's Rifle is good for close-to-mid-range parries, and the Repeating pistol is a decent ranged damage option. Tomb Prospector Hood, Executioner Garb, Henryk's Hunter Gloves and Charred Hunter Boots look decent together, and give about 200 defense against the entire cross-section of damage, plus good resistance to poisons. Only weakness is to Frenzy, so adjust as necessary, and keep some extra sedatives on hand. Taking Hunter as the Oath Rune will help make up for the stamina cost of the heavier weapons, and taking Oedon Writhe, Blood Rapture, and Clawmark will help get the most out of visceral attacks, as well as providing a renewable source of ammo to keep the Repeating Pistol, Phantasm Shell and Old Hunter's Bone fed. Comments and recommendations welcome.