Viewing build 'Captain Arcane' by Cleric Dad
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Caryll Rune Effects
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Damage Reduction

{{build.lh1.Physical}} + {{build.lh1.physicalBns}} {{build.lh1.Blood}} + {{build.lh1.BloodBns}} {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
{{build.lh1.Fire}} + {{build.lh1.FireBns}} {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
{{build.lh2.Physical}} + {{build.lh2.physicalBns}} {{build.lh2.Blood}} + {{build.lh2.BloodBns}} {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
{{build.lh2.Fire}} + {{build.lh2.FireBns}} {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
{{build.rh1.Physical}} + {{build.rh1.physicalBns}} {{build.rh1.Blood}} + {{build.rh1.BloodBns}} {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
{{build.rh1.Fire}} + {{build.rh1.FireBns}} {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
{{build.rh2.Physical}} + {{build.rh2.physicalBns}} {{build.rh2.Blood}} + {{build.rh2.BloodBns}} {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
{{build.rh2.Fire}} + {{build.rh2.FireBns}} {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

Armor chosen randomly but it's a good-looking set of fashion if you ask me with not-bad defenses. With Milkweed on whatever head piece I choose will make zero difference (fashion-wise) but I went with the Blindfold Cap because it has I think the best arcane defense + not-bad defenses overall. Runes can be switched over any time of course but all Formless Oedons for now because those Hunter Tools eat up QS bullets like mad. Oh yes speaking of this build does indeed come complete with a full set of Hoonter Tools of course (minus the Whistle obvs.). Also worthy of consideration: the Tonitrus (with as many bolt gems as can be gotten), early weapons infused with fire gems a la Saw Spear/Saw Cleaver (the one that drops from the Watchdog at the end of the first Pthumeru Chalice is not bad actually), the Threaded Cane also has good Arcane scaling when fully upgraded (love the whip - would probably make it fire since its serration is intended for beasts and the fire damage only helps with the beast slaughter all the more), and Ludwig's Holy Blade, at +10, has A Arcane scaling so that's a must for elemental infusion. A +10 Hunter's Torch, hmm, maybe, this is the best build out of any of them to waste a Blood Rock on the Hunter Torch so if I ever get a spare from the dungeons... *shrug* Also, looked up and found that the Blade of Mercy, Burial Blade, Boom Hammer and Kirkhammer are all not only usable with these stats but are pretty damn good for Arcane builds too. The Kirkhammer scales well, just needs to be made elemental, the Boom Hammer, just... pump it full of the best fire gems I can dig up, and the two siderite weapons, just... as many arcane gems as possible I guess? Whether regular, uncanny or lost versions of any of these weapons would be better than the other is another matter entirely. I also have the stats for the Fist of Gratia so that's always on the table too lol