Viewing build '110 Arcane Logarius' Wheel' by Emnay
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Name
Origin
Gender
Hp
Stamina
Discovery
Rh1
Rh2
Lh1
Lh2
Physical def
Slow poison res
Rapid poison res
Frenzy res
Beasthood
Caryll Rune Effects
  • {{effect}}

Damage Reduction

Physical def
Blood def
Arcane def
Fire def
Bolt def
Physical atk {{build.lh1.Physical}} + {{build.lh1.physicalBns}} Blood atk {{build.lh1.Blood}} + {{build.lh1.BloodBns}} Arcane atk {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
Fire atk {{build.lh1.Fire}} + {{build.lh1.FireBns}} Bolt atk {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
Physical atk {{build.lh2.Physical}} + {{build.lh2.physicalBns}} Blood atk {{build.lh2.Blood}} + {{build.lh2.BloodBns}} Arcane atk {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
Fire atk {{build.lh2.Fire}} + {{build.lh2.FireBns}} Bolt atk {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
Physical atk {{build.rh1.Physical}} + {{build.rh1.physicalBns}} Blood atk {{build.rh1.Blood}} + {{build.rh1.BloodBns}} Arcane atk {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
Fire atk {{build.rh1.Fire}} + {{build.rh1.FireBns}} Bolt atk {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
Physical atk {{build.rh2.Physical}} + {{build.rh2.physicalBns}} Blood atk {{build.rh2.Blood}} + {{build.rh2.BloodBns}} Arcane atk {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
Fire atk {{build.rh2.Fire}} + {{build.rh2.FireBns}} Bolt atk {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

So the idea for this build is to use flat arcane damaging gems, the ones you get from the brainsucker in chalices, for your main source of damage. The executioner's gloves makes a great spell(?) to use for zoning and combo'ing, which with a dash attack can do up to 700+ damage. The downside to this is you can't use the untranformation part as your damage output would be very low. Any comments on improving this build is always helpful so please do give me feedback on this, thanks.
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