Viewing build 'Optimal Strength/Beast Build BL120' by Optimal
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Caryll Rune Effects
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Damage Reduction

{{build.lh1.Physical}} + {{build.lh1.physicalBns}} {{build.lh1.Blood}} + {{build.lh1.BloodBns}} {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
{{build.lh1.Fire}} + {{build.lh1.FireBns}} {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
{{build.lh2.Physical}} + {{build.lh2.physicalBns}} {{build.lh2.Blood}} + {{build.lh2.BloodBns}} {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
{{build.lh2.Fire}} + {{build.lh2.FireBns}} {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
{{build.rh1.Physical}} + {{build.rh1.physicalBns}} {{build.rh1.Blood}} + {{build.rh1.BloodBns}} {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
{{build.rh1.Fire}} + {{build.rh1.FireBns}} {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
{{build.rh2.Physical}} + {{build.rh2.physicalBns}} {{build.rh2.Blood}} + {{build.rh2.BloodBns}} {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
{{build.rh2.Fire}} + {{build.rh2.FireBns}} {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

Stats Vitality: softcap is 50, 40-50 is recommended. Strength & Skill: softcaps are 25 and 50, most Str weapons have some Skl scaling so the 25 Skl will help more than going beyond 50 Str. Arcane: 15 for Beast Roar, alternatively you can ignore Arc and choose either Violent Past or Military Veteran instead of Cruel Fate. Endurance: up to you, treat it as a dump stat, keep it around 15-20, or ignore it (although Strength weapons will definitely benefit from leveling End more than other weapons). 40 is the softcap. Right-Hand Weapons -Hunter Axe -Saw Cleaver -Kirkhammer -Ludwig's Holy Blade -Stake Driver -Tonitrus -Logarius' Wheel (10 Arc requirement) -Beast Claw -Beast Cutter -Boom Hammer -Amygdalan Arm -Whirligig Saw -Holy Moonlight Sword (14 Arc requirement) -Any Skl scaling weapon can be used effectively with cursed Heavy Abyssal gems Left-Hand Weapons -Hunter Pistol -Hunter Blunderbuss -Cannon -Gatling Gun -Fist of Gratia Armor/Beasthood Brador's Set and Ashen Hunter Set boasts the highest Beasthood, Insight decreases Beasthood so keep it low, Beast runes increase Beasthood, Beast Blood Pellets do not help the Beast Claw as it has the same effect built in already. Only Physical attacks will benefit from Beasthood, Fire/Bolt/Arcane/Blood attacks will not. Runes Clockwise 2, Clockwise 3, Anti-Clockwise 3 works for any build. Clockwise 3, Anti-Clockwise 2, Anti-Clockwise 3 if you favor more stamina over health. Beast's Embrace will change the Beast Claw's moveset. Gems 27.2% Physical gems, 32.6% Blunt gems for some weapons, +65 Str scaling Heavy Abyssal gems. Usual setup is x1 Heavy Abyssal + x2 27.2% Physical or x2 32.6% Blunt. Some Skl weapons will benefit from x2 Heavy Abyssals more. Kirkhammer (transformed), Logarius' Wheel, Tonitrus, Beast Cutter, Amygdalan Arm (untransformed), and Boom Hammer will benefit more from 32.6% Blunts than 27.2% Physicals.