Viewing build 'Arthur' by FainterApollo
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Caryll Rune Effects
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Damage Reduction

{{build.lh1.Physical}} + {{build.lh1.physicalBns}} {{build.lh1.Blood}} + {{build.lh1.BloodBns}} {{build.lh1.Arcane}} + {{build.lh1.ArcaneBns}}
{{build.lh1.Fire}} + {{build.lh1.FireBns}} {{build.lh1.Bolt}} + {{build.lh1.BoltBns}}
Insufficent stats! You need {{build.lh1.strReq}} Str, {{build.lh1.skillReq}} Skill, {{build.lh1.bloodReq}} Bloodtinge, {{build.lh1.arcaneReq}} Arcane
{{build.lh2.Physical}} + {{build.lh2.physicalBns}} {{build.lh2.Blood}} + {{build.lh2.BloodBns}} {{build.lh2.Arcane}} + {{build.lh2.ArcaneBns}}
{{build.lh2.Fire}} + {{build.lh2.FireBns}} {{build.lh2.Bolt}} + {{build.lh2.BoltBns}}
Insufficent stats! You need {{build.lh2.strReq}} Str, {{build.lh2.skillReq}} Skill, {{build.lh2.bloodReq}} Bloodtinge, {{build.lh2.arcaneReq}} Arcane
{{build.rh1.Physical}} + {{build.rh1.physicalBns}} {{build.rh1.Blood}} + {{build.rh1.BloodBns}} {{build.rh1.Arcane}} + {{build.rh1.ArcaneBns}}
{{build.rh1.Fire}} + {{build.rh1.FireBns}} {{build.rh1.Bolt}} + {{build.rh1.BoltBns}}
Insufficent stats! You need {{build.rh1.strReq}} Str, {{build.rh1.skillReq}} Skill, {{build.rh1.bloodReq}} Bloodtinge, {{build.rh1.arcaneReq}} Arcane
{{build.rh2.Physical}} + {{build.rh2.physicalBns}} {{build.rh2.Blood}} + {{build.rh2.BloodBns}} {{build.rh2.Arcane}} + {{build.rh2.ArcaneBns}}
{{build.rh2.Fire}} + {{build.rh2.FireBns}} {{build.rh2.Bolt}} + {{build.rh2.BoltBns}}
Insufficent stats! You need {{build.rh2.strReq}} Str, {{build.rh2.skillReq}} Skill, {{build.rh2.bloodReq}} Bloodtinge, {{build.rh2.arcaneReq}} Arcane
Rune #1
Rune #2
Rune #3
Oath Rune

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Notes from author

Arthur was the youngest son of House Blackwell, a forgotten noble family whose ancestral seat rested at the misted edge of the Cainhurst wilderness. In their fading glory, the Blackwells turned away from courtly affairs and instead fostered an ancient tradition of wardenship — nobles who hunted beasts not for sport, but duty. Their manor sat surrounded by cursed woods and beast-plagued farmlands, and so from an early age, Arthur was trained in tracking, swordplay, and archery, far more than in politics. While his siblings engaged in courtship and clergy, Arthur took to the shadowed forests, honing his eye with bow and his hand with blade. A traditionalist in style, he favored longswords over arcane trickery, mastering techniques passed down by his ancestors — swift, knightly cuts and deadly counter-thrusts. His bow became his eyes; his sword, the execution of his judgment. He was a ghost in the woods — neither knight nor commoner, but something in between. When his brother — the heir of House Blackwell — was transformed into a beast after a pilgrimage to Yharnam, Arthur took up the family’s hidden oath. Casting aside his claim to the estate, he sought out the blood ministration, not for power or healing, but to pay the debt of his bloodline. He arrived in Yharnam as a hunter with no master — a man with noble bearing and ranger’s instinct. Now, Simon's Bowblade rests across his back, loosed in silence from rooftops and rafters. At close range, he wields the untransformed Moonlight Greatsword — not as a beacon of arcane might, but as a knight's trusted blade. He lacks the mystical prowess to unlock its full potential, but he wields it with deft discipline and sharp precision, favoring calculated strikes over flashy sorcery. Arthur fights not to cleanse the world, but to guard its edges. A lone ranger in the chaos, holding onto a fragment of noble purpose in a city where honor has long since rotted away.