Notes from author
A general focus on optimizing the potential of castings, with The Walk being used for locking down swift foes.
Dark magic is for support, keeping them back and on the ropes as you dazzle and weave - Try and limit the use of The Walk, Bead and Pursuers, due too their overpowered nature; Or, just blow the fuck outta people.
It's a game, so enjoy it.