Notes from author
A high mobility, moderate def/poise, build. Armor listed is a must, while weapons/shield are a recommendation. Keep within 25% of the Equip Load. No elemental weapons, high strength would be pointless otherwise. (Shotels are not recommended, as weapon swapping removes resin enchants.)
RP purposes? Ehhh.... maybe one of Havel's knights, who removed his armor and helmet due to havel's ring falling into a deteriorated form after havel lost his humanity.