Notes from author
After playing with my golem build for quite a while, i've decided to make some adjustments to the initial setup:
-1160 hp and mid-roll is more than enough to deal with almost any kind of situation in this level range, co-op sunfags included.
-you have an access to the +15 great club. Do i need to tell about that toy's backstab damage? Almost any build in this level range will die from just one bs, and i'm not talking about that thing's rolling 2hr1.
-you also can use any 50 str equipment. Havel's GS buff, dragon weapons shockwave spam in small spaces or on the bridges...
-shotel is mandatory. Best way to deal with low-poise builds or finish someone off if he starts turtling.
I've been using this char mainly in anor londo, sen's funhouse and catacombs. Blocking passages with havel's stone wall, sending hosts flying from the bridges with Golem's Axe shockwave... Definitely my best sl 50 build. Not so \\"competitive\\" as elemental vit gouging faggots, of course.