Notes from author
NOT FOR DIRECT COMBAT!
An assassin type character for invading in Anor Londo. Level range allows it to invade lower level players but is still capable of holding it's own against higher leveled characters. It uses a bandit's knife for backstabbing and a backup shotel for dealing with turtles or the rare occasion when you are forced into direct combat. It also has an Oolacile ivory catalyst to keep weight down. Depending on the situation you can switch between a parry dagger or the shortbow with poison arrows. While poison won't kill an opponent, it can be very useful for keeping track of their location. The ring of fog is a necessity, for stealthy approaches and easy getaways. Without this ring you will not last long. In the other slot you can ring switch between hornet's and dark wood grain, depending on whether you plan to be offensive or evasive. There are four spells; chameleon (for laying ambushes), aural decoy (for luring away opponents, this one can be a lifesaver if used correctly), fall control (helps to make some of the larger jumps around Anor Londo without revealing your position) and great magic weapon (just in case you want a little more backstab damage or power in combat).
Expect to die, A LOT! This build is not for someone who expects to win every fight, or even for someone who expects to win most. You need to make the most of planning and the spells available to lay traps and evade enemies, or else you can get torn apart with ease.