Notes from author
Bored with the ninja flip / fast roll meta? This is a tested, PvP-functional slow-walk build that cannot roll at all. Needs extremely high tactical flexibility instead of twitch reactions and aggressive play.
Makes great use of consumable items, ranged / movement 1h r2 attacks, weapon swapping, etc. Weapon projectiles maintain relevance at range, and poison/toxin keeps enemies on a timer.
Weapons (must swap as necessary):
- Golem Axe (wide swings, 1h r2 projectile)
- Composite Bow (poison, distance, can't parry)
- Dragon Greatsword (high stagger, damage, dead angles, 2h r2 projectile)
- Obsidian Greatsword (2h r2 passes through walls)
- Gold Tracer (bleed, damage races, stop fishers)
- Silver Tracer (1h r2 movement, toxin)
- Butcher Knife (1h r2 movement, wide swings, slight heal)
- Dragonslayer Spear (1h r2 projectile, safe pokes)
- Stone Greatsword (wide swings, small chip, 2h r2 buys time, space)
Shields (must remain, cannot swap)
- Havel (nearly impossible to break guard, survive magic with chip damage. L2 sometimes useful).
- Black Knight (parries, stop pyromancy)
Default Consumables:
- Black Firebomb (slight chip, good damage)
- Throwing Knife (fast projectile, usable damage, can headshot firestorm / running R1s)
- Poison Knife (fast projectile, easy poison)
- Repair Powder (needed for weapon R2s)
- Dung Pie (toxin, mix with throwing knives)
Off-bar Consumables
- Red Moss (keep at top of bar - to keep bleed down)
- Blooming Purple Moss (people will try to wear you down with poison/toxin)
- Green Blossom (vs aggressive players)
- Humanity (people tend to back off and heal when they've lost / assume the build is somehow rigged)
Rings:
- Favor and Protection (required - health + stamina)
- Bloodbite (default, saves from gold tracer spam, bleed)
- Steel Protection (maximize defense formula)
- Cloranthy (great when being ground down)
- Blue Tearstone (experimental - get 600+ def at low HP)