Notes from author
like the Halberd edition, be careful with your attacks, the heavy attack is useful for cowardly enemies, and the roll attack is an extremely efficient surprise attack since most people don't know about it.
Shotel for turtles.
toxic mist if someone is hiding himself in a corner somehwere ,i don't know, just have fun with it.
rolling is useful to get out of dangerous attacks since this build isn't that tanky, combine the uchigatana with Rotten/Charcoal/the lightning/ pine things for more power, be cautious of spamming the same attack as you might get parried and utterly destroyed by a hornet ring
like in the Halberd edition: being invaded is better than invading, depends on what you prefer, honestly
if you feel like you don't need to have the ninja flips , switch the ring to whatever you please, clonathy recommended.
as you might notice , i skipped WotG and i prefer not to backstab, dodging WotG and Dark magic is pretty simple once you understand the invincibility frames in rolling , so not going to explain that.
for the love of god , don't throw Fireballs while Lock-on is active, chances are it'll miss 80% of the time , instead try to predict where the enemy is going and throw it.
Like i said before, i merely changed some details about the build so it can be more useful, i don't fully own it.