Notes from author
It's a much higher level than what I've come to see as the "standard PvP level" (125), so I use this more as a PvE build or an Player Aid build. It isn't exactly a mobile unit, as it's carry load is over 50% and fares better standing in one general area. It utilizes a TWoP if you are in a PvP instance, so they're on your level of speed. It carries painful miracles and lots of them, G. Light. Spear, WoG, TWoP, DM Blade, etc.. I enjoy having to time my swings with heavy weapons, so the Zweihander's duel-heavy is perfect for me, and the Black Iron Shield is good for people who aren't exactly good at parrying (me). Wielding a considerate amount of Stamina allows the ability to swing the Hander multiple times, as well as bash the enemies away. He specializes in Fire def., but has generous Mag. and Elec. def. as well, which can be upgraded by replacing the second ring slot with a Stoneplate ring of your choice, although the massive Miracle damage is valuable in your sloth, and can help you regen that precious Stamina that keeps your build together. This build is also very modular. Switch the Faith for Intel., and make it a mage hybrid, or dump the rest into Endurance or Vitality to make a Pyromancer. The Darkmoon Covenant is a personal favorite, as you get access to the DM Blade, as well as killing those pesky invaders who hinder lower leveled characters with twinked equipment or Save Stated characters with infinite life. Back stabs and parrys is this builds worst enemy, as well as TWoP and G. Light Spear. Compensate with Light. Speckled Ring and your own TWoP. Also, beware magic, and utilize the G. Mage. Barrier. Good Luck, and Happy Hunting.