Notes from author
Revised Walrus of insanity, brought up to what seems to be the new standard PVP level, and opened up to a far wider variety of weapon choices, many of which are surprisingly good enchanted.
I am sick of buff builds, thus, I built a character that remains sub-optimal in terms of stat distribution (One could take 13 points out of int, and dump it into endurance, put on the ring of favor instead of havels ring, ETC ETC,) but still is undeniably versatile, and quite effective.
To highlight for enchanted weapons:
Claymore: Arguebly the best weapon to have enchanted. Very great at inflicting damage at a reliable rate.
Moonlight Greatsword: Limited utility, if free aimed, can be used to surprise people who take the chance to try to roll past you and back stab you by turning at the last second.
Falcion: I dreaded using this weapon again, as I remember its associations with buff builds, but it was still effective and enjoyable.
Halberds (Halberd, Lucern:) Incredible, like always, if you can hit an enemy in their attack animation (Particularly with the Leo ring on,) they won't have much health left, due to halberd classes ability to land counter attacks with any move. Lucern combos particularly fast on a landed hit. Consider going to mediumrolls to build up more poise, so you can risk taking attacks.
Most straight-swords: Excluding the Silver knight sword, most straight swords were a dream enchanted with this build.
The composite bow: Magic instead of enchanted, with moonlight arrows.... Surprisingly damaging, Goes well with soulmass.
Knives, warpicks, and other weapons enemies are not intimidated by: Joys. Enemies will take the hits not realizing that they are dieing in trading hits with you.
Spears: Didn't touch them, but cannot imagine that they are depreciated with this build.
Magic: There is virtually no magic that is ineffective with this build. Can you wonder why?