Notes from author
Before blue tear stone activates and if you still have iron flesh active you will negate 58.6% of all incoming physical damage once blue tear stone activates your deference should block 81.1% of incoming physical damage. Beware though as using iron flesh will decrease your lighting resistance by 30% when active, so if you see sunlight blade don't use iron flesh, your defense should block 45% of incoming damage before blue tear stone and 67.5% of incoming damage when blue tear stone activates. Damage done before taking in to account of armor is 676 and when red tear stone activates it's 1014. Remember to dead angle when the back stab fishers start doing what they do but its only really a problem when you have iron flesh in use, but as your defense is so high the only real damage that will effect you is magic from buffs but the damage done is only about 250 max. As a bonus magic doesn't do extra damage when backstabbing. No point in adding FaP to this build as it doesn't really help as much as the red tearstone, it will only give you about 100 extra hp for when blue tear stone activates so you're better off with the extra 400 or so damage. If im doing the math correctly (which i'm pretty sure i am) adding Steal ring of protection rather than red tearstone should bring the def up to 90.0% but i haven't tested it yet and there is probs a hard cap for def any way. Before you tell me that my maths is wrong note that iron flesh and blue tear stone ring work on BASE DEFENSE NOT TOTAL DEFENSE the reason why steal ring of protection should add so much extra defense is because it acts as an increase to base defense not a "buff" like iron flesh and blue tear stone ring. But if i used SRoP this build wouldn't be called Obscenely high def AND attack build would it? Math used: Every 100 def your character has=10% of damage blocked, 450 is base def with 99 humanity and giant armor. Iron flesh=+30% of base def, Blue tear stone=+50% of base def, SRoP=+50 points added to base def