Notes from author
My rendition of the Bloodbourne mascot translated to a Dark Souls build.
Stats:
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VIT:47
ATT:12
END:48
STR:32
DEX:40
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Weapons
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Extendable Cleaver - Mascot's main weapon
- Handaxe
Transforms into
- Great Scythe
OR
- Scythe
(I recommend the Great Scythe. More similar to the actual extended moveset, with 1h R2's with the large sweeping attacks, as well as the consistent vertical attacks.)
Slick Sword/Scythe - Gamescom Trailer
- Barbed Straight Sword
Transforms into:
- Lifehunt Scythe
Extendable Axe - Gamescom Trailer (Havel's Ring Required)
- Battle Axe
OR
- Greataxe
Transforms into:
- Crescent Axe
Light Crossbow for the Shotgun/Pistol
MERITS
- Has the range it should
- Shows up on character
NEGATIVES
- Lacks stunning ability
- Cannot hit multiple enemies
OR
Pyro Flame for GC and PW
MERITS
- Similar enemy stun capability
- Can get multiple targets like a shotgun
NEGATIVES
- Has short range
- Does not show up on character
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Armor
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Head: Pharis's Hat
Chest: Chester's Long Coat OR Wanderer's Coat
Hands: Wanderer's Manchette
Legs: Knight Leggings
Chester's for torso flaps: "<a href="http://goo.gl/xya2Ze"<br" target="_blank" rel="nofollow">goo.gl/xya2Ze"<br</a> />
Wanderer's for no torso flaps: "<a href="http://goo.gl/IXibB8"<br" target="_blank" rel="nofollow">goo.gl/IXibB8"<br</a> />
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Rings
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Slot 1: RoFaP - Mandatory
Slot 2: Ring of the Evil Eye
Now you might be thinking "What? Evil Eye Ring? Why?", but there is a reason. It's to replicate the Health Regain system in Bloodbourne.
In Bloodbourne, when you take damage, a yellow bar representing how much damage you took gradually decreases over the course of 3-5 seconds. If you land a hit RIGHT after taking damage, you will replenish some HP.
The Ring of the Evil Eye heal 30 HP every enemy you kill. The point is to kill enemies in large numbers when or before you get hit. This will negate some damage, hopefully. It might be a shoddy way to go about it, but oh well.