Notes from author
The point of this build is to be versatile. It's able to use a wide variety of weapons and works best by making use of various weapons abilities and movesets unexpectedly.
I seperate the weapons I use into 2 groups (RH1 and RH2, based on which weapon slot I use for said weapon)
RH1 has the largest selection of weapons and is changed most frequently.
RH2 are my 'default weapons' - ones which are rarely changed and can be used as backup. The Estoc is generally the weapon I leave permanantly in this slot.
Weapons used:
RH1:
Balder Side Sword,
Chaos Blade,
Lifehunt Scythe,
Gargoyle Tail Axe,
Gargoyle Halberd,
Halberd,
Claymore,
Flamberge,
Zweihander,
Murakumo,
Dragonslayer Spear
Great Club
RH2:
Estoc,
Gold Tracer,
Composite Bow (large arrows)
Changable rings:
DWGR (More mobile for 0 poise setup)
Hornet (post parry ringswaps)
Wolf (Fast poise for either setup)
There is also an alternative armour setup but is rarely used: Mid roll with 96 poise -
Helm of the wise, Paladin armour, Giant gauntlets, HSW
Swap DWGR for wolf ring
The pyromancies are normally used for spacing, but GC is also necessary for fighting high-poise builds
Surge is used for faking to follow up with a GC or R2, and for trapping/finishing low HP opponents.