Notes from author
DON'T. GET. HIT. You will, 90% of the time, die in one hit if you are at 20% health for the RTSR. If you want to git really gud at rolling, dodging, blocking, and parrying, really quickly, then this is the build for you. This build forces you to get so good at avoiding taking damage that when you switch to a more balanced build, you will be able to stretch out your health more. Play honorably for the most part, unless you're specifically planning to invade in places like Sen's and chameleon-CSS/DB them. Other than that, be honorable and use your soapstone. I would recommend coming into the fight with DWGR, to avoid somebody hitting you right off, and switching to Bellowing Dragoncrest before you fight. Don't underestimate Great Soul Arrows, with this build, they do tons of damage, and are great for keeping the pressure on them. Don't waste your spells, as you have half casts of each. Consider switching one of the rings with Dusk Crown Ring, which will bring your spellcasts back to full. If you find yourself one-hitting people without Bellowing Dragoncrest, then that would be smart. Try parrying into Crystal Soul Spear. Use pursuers as setup for a hard hitting spell, as they will likely be dodged, but the enemy will be nearly entirely focused on the pursuers. Don't underestimate your Moonlight Greatsword's ability, especially if you're out of casts. It is wonderful as your Pursuer complement. Above all, DON'T GET HIT. Good luck, and Have fun!
P.S.
If you're honorable, the enemy is less likely to bullshit-hit you, like with WotG, Dark Bead, etc. Keep this in mind when considering casting dark bead, as this spell is considered asshole.