Notes from author
Stats reasoning:
-Vitality is at 50 to equal 1800 HP (when RoFaP is equipped).
-Attunement high enough to allow for 6 slots
-Endurance is at soft cap (can still med roll)
-Strength at lowest requirement for GLS
-Dexterity at 40 soft cap for increased poison build up and faster cast speed
-Faith at minimum requirement to use talisman
-Ignore all other stats
Armor reasoning:
-Mask of the Child for stamina regeneration
-Armor of Thorns for chip damage while rolling
-Havel's Gauntlets for poise and physical defense
-Black Iron Leggings for physical defense
Rings:
-Ring of Favor and Protection for obvious reasons
-Wolf Ring for more poise
Weapons reasoning:
RH1- Gravelord Sword- High base damage and toxic buildup, can dump points elsewhere since you can ignore scaling
RH2- Ascended Pyromancy Flame- helps with pyromancies
LH1- Grass Crest Shield- stamina regeneration
LH2- Thorolund Talisman- Highest magic adjustment for lowest faith requirement. Doesn't scale with faith, letting you keep your faith at minimum of 10
Spells: (Will need NG+)
Gravelord Greatsword Dance (2 copies)- Good AoE attack with high damage for low faith. Replace with Chaos Firestorm if not in Gravelord Servant Covenant
Toxic Mist (2 copies)- To cap toxic inflicted by GLS and Dung Pies
Poison Mist (2 copies)- To add another status effect to opponents to put pressure on them
Playstyle:
The GLS does good damage already, but also causes toxic build-up. Emphasis on this by using items and spells that do it as well, thus why you have Toxic Mist and Dung Pies. Throw poison into the mix to add another status effect your opponents have to worry about. All spells are AoE, and thus good against clumped crowds. You should be able to out-damage your opponent with enough patience.